Hi. I've just recently been entranced by the octopus and now I really admire their design. I'm a game art student, and what I'm doing here is trying to make and animate one in Maya (3D).... of course low-poly (PS2-XBox quality) not Motion Picture quality, because that's not what I'm trained in, nor what I'm going for. Here's what I've roughed out so far (please note this is the models default tentacle setup. They probably look awkard, but will be moved into a more natural position once I add it's rig (skeleton). But for now they cannot be moved, only reshaped. http://www.brokenmachine.net/prev_persp.gif http://www.brokenmachine.net/prev_front.gif http://www.brokenmachine.net/prev_side.gif I'm hoping some of you can help me correct the flaws in my design. Things I've noted (from photo references): -The top of the mantle is flatter than the bottom, and overal appears bottom-heavy. I tried to portray that. -The eyes may be too oval (vertically)? -My version of the mantle may be too smooth. If it needs humps/lumps, please let me know. -No siphon gills! I haven't modeled them yet, because I haven't yet found a clear photo of them. If you have any crits please include links of photos to show me your point. THANKS! I can't wait to texture this thing's eyes. Horizontal iris' are so cool.